Do you want to know what to do with your Zbrush model after it is done? Do you want to be able to make it in low poly, texture it and present it or put it into game engine? In this tutorial i show you step by step, the process of taking your model out of Zbrush, puting it into 3DMax, retopologize it, make UV maps and then bake and texture it in Substance Painter. This is 15 hours of life content, no timelapses or Speed ups. Everything is real time, with real time commentary.
Tutorial can be found here: https://victory3d.com/p/cyber-reptile-creature-vol2
The concept and high poly of this cyber Croco character i did in a previous tutorial in Zbrush. Which can be found here: https://victory3d.com/p/sculpting-a-cyber-reptile-in-zbrush
Marmoset toolbag render and turntable