Cyber Croco High to low tutorial

Do you want to know what to do with your Zbrush model after it is done? Do you want to be able to make it in low poly, texture it and present it or put it into game engine? In this tutorial i show you step by step, the process of taking your model out of Zbrush, puting it into 3DMax, retopologize it, make UV maps and then bake and texture it in Substance Painter. This is 15 hours of life content, no timelapses or Speed ups. Everything is real time, with real time commentary.

Tutorial can be found here: https://victory3d.com/p/cyber-reptile-creature-vol2

The concept and high poly of this cyber Croco character i did in a previous tutorial in Zbrush. Which can be found here: https://victory3d.com/p/sculpting-a-cyber-reptile-in-zbrush

Marmoset toolbag render and turntable

Retopology done in 3dsMax

Retopology done in 3dsMax

UV mapping made in 3dsMax

UV mapping made in 3dsMax

Baking, texturing and render in Substance Painter

Baking, texturing and render in Substance Painter